Everything you can do out there
A complete list, without the adjectives.
Taking fish

- The rod
- A tension gauge with a sweet spot, counters for runs, jumps and dives, a power meter that ends in a heave, combos that pay a skill bonus. Rod, reel, line and bait decide how big and how rare a fish you can stop.
- Spears and guns
- 14 weapons in 10 classes: spears, speargun, pistol, shotguns, rifle, SMG, sniper, launcher, net gun, shock lance. Each can be upgraded to +10 with materials that elites and bosses drop.
- Bombs
- Dynamite and depth charges. Everything in the radius, at the worst price. A blast near a boat throws its riders in the water.
- Trick shots
- Headshot, Long Shot, Out of the Air, Double, Clean Sweep, On the Move, Critical, One Shot, Opening, Together, Set Up. Each pays a bonus the moment it happens.
- Toss and shoot
- Throw a fish from your creel, or have a friend throw it, and hit it before it lands. The further, the better the multiplier.
Under the water

- Wreck Cove
- A small island off the pier, by ferry or by boat: a lagoon, an old stone beacon and a timber ship wrecked across the reef.
- Diving
- Breath runs out fast. A Diving Mask (level 3) gives you more, an Oxygen Tank (level 15) a lot more, refilled at the shops and the cove jetty.
- Chests
- Seven in and around the wreck, each on its own timer for every player. The ones inside the hull pay best. Morays guard the holes.
- Spearfishing
- A big fish on the spear line runs and rests, with tension and stamina like a rod fight. The reef is stocked by depth, and a reef shark patrols it.
- Swim time trial
- A loop through the lagoon, under the wreck's stern and round six marks, against a ghost of your best. Swimmers have their own leaderboard.
The world

- Eight sea areas
- Crescent Harbour, the Island Shallows, North Creek Mouth, West Reef, Lighthouse Point, and by boat: Coral Islet, the Open Sea and the Storm Sea.
- The Storm Sea
- Off the west shore, never clear. A ring of light warns of each lightning strike just before it hits, and it hurts anyone standing under it, in the water or in a boat. Meant for level 35 and up.
- Day, night and weather
- A 24-minute day in four phases, and five weathers: clear, cloudy, rain, storm, fog. Both change what is in the water.
- 20 fish, 13 other creatures
- Five rarities, elites, shiny variants, and fish graded one to five stars by size. Crabs, squid, morays, rays, sharks and octopus. Two animals are protected: kill one and you pay a fine.
- 24 villagers
- Anglers, hunters, boatmen, keepers, kids and a night watchman. They keep hours, fish beside you and fill arena seats when a match is short.
- One shared world
- Everyone is on the same island. You see other players walk, cast, fight and miss.
Bosses

- Ten world bosses
- Six great fish, a giant stingray, a giant octopus, a hammerhead with an escort and Stormcaller, the eel that only rises in the Storm Sea. Each needs its own time of day and weather; the fish also want the right bait.
- Three tiers
- Normal, Elite and Legendary. Beating a tier unlocks the next. Legendary is built for a party of three or more: alone it is long and it hurts.
- Readable fights
- Three to five named moves each, all announced before they land. Under 30% health the move set changes and speeds up.
- Shared rewards
- One health bar, up to eight attackers, rewards by contribution. Landing one earns a title and unlocks trophy clothing.
Boats

- Three hulls
- The Skiff, the Fishing Launch (level 20, a fish hold and four rod holders) and the Sportfisher (level 50, the fastest, with a fish finder and eight rod holders).
- The boatyard
- At the pier head: turn each hull round, see what it does, buy it and choose which one goes in the water.
- Range
- The skiff keeps inshore, the launch reaches Wreck Cove and beyond, the Sportfisher goes anywhere. Past its range a hull slows and the sea pushes it home.
- Boat time trial
- Through the gate at Wreck Cove, round ten buoys in order, back through the gate. A ghost of your best lap sails with you, and every hull has its own leaderboard.
Hunting

- Three grounds
- Stag Island and Crag Ridge by ferry or boat, and the marsh at North Creek on foot. Deer, turkeys, goats, sheep, ducks and crocodiles.
- The high seat
- A ladder up to a railed platform over the meadow on Stag Island. Animals see you less from up there.
- Elite and legendary game
- Elites are bigger, twice as tough and leave a keepsake trophy. The Croc King, the White Stag and the Goat King are rare, announced, and each gives a title.
- Hunter rank
- From Novice Hunter to Legendary Hunter.
- Staying alive
- Out in the wild you only mend slowly. Bandages and first-aid kits heal fast; dishes cooked at a campfire heal and keep you fed.
Fighting people

- The Yard: Team Deathmatch
- 4v4 on the container wharf. Five minutes or thirty kills. Everyone carries the same carbine; a free rack lets you switch.
- The Yard: Cut the Line
- Co-op for one to four against flying and running machines. Three relays to cut, a wave for each, an escape, a rating from zero to five stars.
- The Yard: Raid
- 4v4, first to seven rounds, sides swap after six. One life a round. A buy phase with match-only cash for guns, armour and dynamite.
- Open-water PvP
- Strictly opt-in. Two players fight only if both fly the fighting flag. Flag up: +15% on fish. Go down: you drop a crate. Kill streaks put a bounty on you.
- Poachers
- A hostile crew around the far islet and the deep water. They take cover, they retreat, and they pay a bounty.
- Duels
- Three minutes, a stake each, heaviest fish caught alive wins.
Other people

- Shared boats
- A skiff seats four. Passengers need no licence and can fish and shoot from their seats.
- Parties
- Up to four, with an XP bonus for staying close and shared boss rewards.
- Guilds
- Up to thirty members, weekly goals, guild levels that unlock looks.
- Friends and messages
- Friend codes, name search, private messages, world, nearby and guild chat, a block list. Voice chat with friends and party members.
- Trading
- A player market with listings and a fee, and face-to-face trades with a lock-and-confirm step; coins handed over pay a 10% trade tax.
- Co-op contracts
- Daily and weekly jobs for a party: bring down a lord, hunt elite game, land a haul. Everyone has to pitch in, and a bigger party pays more.
- Find a group
- Post what you are after; others join your party with one tap.
- Invite a friend
- Share your code. When your friend reaches level 10, you both get coins.
Things to keep

- Wardrobe
- 100 pieces: tops, bottoms, shoes, hats, glasses, layers, gloves, back pieces, full outfits and hairstyles, with prints and second colours. Looks only.
- Character creator
- Make the person first: body, face, build, skin, hair.
- Aquarium
- Only fish you caught alive can go in.
- Seasons and quests
- Four-week seasons with thirty tiers, daily requests, three weekly quests, a seven-day login cycle that does not reset if you miss a day.
- Paragon levels
- Past level 50 your XP keeps counting into Paragon levels, with no top: coins, titles and a name colour, never stats.
- Events and tournaments
- A world event every ninety minutes: Flood Tide, Frenzy Festival, A Lord Rises, Show-Off Hour, Poachers' Camp. A tournament every half hour.
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