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Everything you can do out there

A complete list, without the adjectives.

Taking fish

The catch card for a mackerel: length, weight, stars, best combo and skill bonus
The rod
A tension gauge with a sweet spot, counters for runs, jumps and dives, a power meter that ends in a heave, combos that pay a skill bonus. Rod, reel, line and bait decide how big and how rare a fish you can stop.
Spears and guns
14 weapons in 10 classes: spears, speargun, pistol, shotguns, rifle, SMG, sniper, launcher, net gun, shock lance. Each can be upgraded to +10 with materials that elites and bosses drop.
Bombs
Dynamite and depth charges. Everything in the radius, at the worst price. A blast near a boat throws its riders in the water.
Trick shots
Headshot, Long Shot, Out of the Air, Double, Clean Sweep, On the Move, Critical, One Shot, Opening, Together, Set Up. Each pays a bonus the moment it happens.
Toss and shoot
Throw a fish from your creel, or have a friend throw it, and hit it before it lands. The further, the better the multiplier.

Under the water

A diver with a spear swimming over the wreck's hull, light shafts coming down through the water
Wreck Cove
A small island off the pier, by ferry or by boat: a lagoon, an old stone beacon and a timber ship wrecked across the reef.
Diving
Breath runs out fast. A Diving Mask (level 3) gives you more, an Oxygen Tank (level 15) a lot more, refilled at the shops and the cove jetty.
Chests
Seven in and around the wreck, each on its own timer for every player. The ones inside the hull pay best. Morays guard the holes.
Spearfishing
A big fish on the spear line runs and rests, with tension and stamina like a rod fight. The reef is stocked by depth, and a reef shark patrols it.
Swim time trial
A loop through the lagoon, under the wreck's stern and round six marks, against a ghost of your best. Swimmers have their own leaderboard.

The world

The pier head at dusk under a pink sky
Eight sea areas
Crescent Harbour, the Island Shallows, North Creek Mouth, West Reef, Lighthouse Point, and by boat: Coral Islet, the Open Sea and the Storm Sea.
The Storm Sea
Off the west shore, never clear. A ring of light warns of each lightning strike just before it hits, and it hurts anyone standing under it, in the water or in a boat. Meant for level 35 and up.
Day, night and weather
A 24-minute day in four phases, and five weathers: clear, cloudy, rain, storm, fog. Both change what is in the water.
20 fish, 13 other creatures
Five rarities, elites, shiny variants, and fish graded one to five stars by size. Crabs, squid, morays, rays, sharks and octopus. Two animals are protected: kill one and you pay a fine.
24 villagers
Anglers, hunters, boatmen, keepers, kids and a night watchman. They keep hours, fish beside you and fill arena seats when a match is short.
One shared world
Everyone is on the same island. You see other players walk, cast, fight and miss.

Bosses

The field guide page for the nine lords, two of them marked as sighted right now
Ten world bosses
Six great fish, a giant stingray, a giant octopus, a hammerhead with an escort and Stormcaller, the eel that only rises in the Storm Sea. Each needs its own time of day and weather; the fish also want the right bait.
Three tiers
Normal, Elite and Legendary. Beating a tier unlocks the next. Legendary is built for a party of three or more: alone it is long and it hurts.
Readable fights
Three to five named moves each, all announced before they land. Under 30% health the move set changes and speeds up.
Shared rewards
One health bar, up to eight attackers, rewards by contribution. Landing one earns a title and unlocks trophy clothing.

Boats

The boatyard: the Sportfisher turning on its stand, with its speed, hold, steadiness and range
Three hulls
The Skiff, the Fishing Launch (level 20, a fish hold and four rod holders) and the Sportfisher (level 50, the fastest, with a fish finder and eight rod holders).
The boatyard
At the pier head: turn each hull round, see what it does, buy it and choose which one goes in the water.
Range
The skiff keeps inshore, the launch reaches Wreck Cove and beyond, the Sportfisher goes anywhere. Past its range a hull slows and the sea pushes it home.
Boat time trial
Through the gate at Wreck Cove, round ten buoys in order, back through the gate. A ghost of your best lap sails with you, and every hull has its own leaderboard.

Hunting

Goats among the rocks on the slopes of Crag Ridge
Three grounds
Stag Island and Crag Ridge by ferry or boat, and the marsh at North Creek on foot. Deer, turkeys, goats, sheep, ducks and crocodiles.
The high seat
A ladder up to a railed platform over the meadow on Stag Island. Animals see you less from up there.
Elite and legendary game
Elites are bigger, twice as tough and leave a keepsake trophy. The Croc King, the White Stag and the Goat King are rare, announced, and each gives a title.
Hunter rank
From Novice Hunter to Legendary Hunter.
Staying alive
Out in the wild you only mend slowly. Bandages and first-aid kits heal fast; dishes cooked at a campfire heal and keep you fed.

Fighting people

The Yard from above: container stacks, the warehouse and the gantry cranes on the quay
The Yard: Team Deathmatch
4v4 on the container wharf. Five minutes or thirty kills. Everyone carries the same carbine; a free rack lets you switch.
The Yard: Cut the Line
Co-op for one to four against flying and running machines. Three relays to cut, a wave for each, an escape, a rating from zero to five stars.
The Yard: Raid
4v4, first to seven rounds, sides swap after six. One life a round. A buy phase with match-only cash for guns, armour and dynamite.
Open-water PvP
Strictly opt-in. Two players fight only if both fly the fighting flag. Flag up: +15% on fish. Go down: you drop a crate. Kill streaks put a bounty on you.
Poachers
A hostile crew around the far islet and the deep water. They take cover, they retreat, and they pay a bounty.
Duels
Three minutes, a stake each, heaviest fish caught alive wins.

Other people

A party of three fighting Old Hook at Legendary from the beach as it breaches; the boss bar reads Best with 3+
Shared boats
A skiff seats four. Passengers need no licence and can fish and shoot from their seats.
Parties
Up to four, with an XP bonus for staying close and shared boss rewards.
Guilds
Up to thirty members, weekly goals, guild levels that unlock looks.
Friends and messages
Friend codes, name search, private messages, world, nearby and guild chat, a block list. Voice chat with friends and party members.
Trading
A player market with listings and a fee, and face-to-face trades with a lock-and-confirm step; coins handed over pay a 10% trade tax.
Co-op contracts
Daily and weekly jobs for a party: bring down a lord, hunt elite game, land a haul. Everyone has to pitch in, and a bigger party pays more.
Find a group
Post what you are after; others join your party with one tap.
Invite a friend
Share your code. When your friend reaches level 10, you both get coins.

Things to keep

The wardrobe: trying on the Festival Yukata with a wave print
Wardrobe
100 pieces: tops, bottoms, shoes, hats, glasses, layers, gloves, back pieces, full outfits and hairstyles, with prints and second colours. Looks only.
Character creator
Make the person first: body, face, build, skin, hair.
Aquarium
Only fish you caught alive can go in.
Seasons and quests
Four-week seasons with thirty tiers, daily requests, three weekly quests, a seven-day login cycle that does not reset if you miss a day.
Paragon levels
Past level 50 your XP keeps counting into Paragon levels, with no top: coins, titles and a name colour, never stats.
Events and tournaments
A world event every ninety minutes: Flood Tide, Frenzy Festival, A Lord Rises, Show-Off Hour, Poachers' Camp. A tournament every half hour.
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