
Reel it in.Or open fire.
An online fishing game where the fish swim in plain sight and you decide how to take them: on the rod, on a spear, down a gun barrel, in a net. Then ten things in these waters decide to fight back.
Free to play. No install. Desktop and phone.
A fish is worth what is left of it
Every way of taking a fish works. The fishmonger just pays for the condition it arrives in, so the rod never stops mattering and the dynamite never stops being tempting.
- Rod or netalive, full price100%
- Spearone clean hole80%
- Gunsfast, messy55–70%
- Bombsa whole shoal at once40–45%

The rod is a boss fight
Hook up and the fish starts making decisions. Keep the line in the sweet spot between slack and snapping. When it runs, lean with it. When it jumps or dives, answer in time and the counter lands. Fill the power meter and heave.
- Counters for runs, jumps and dives
- A power meter that ends in a heave
- Combos and perfect counters pay a skill bonus
- The server replays every fight, so a landed fish is real

Fourteen ways to stop being patient
Spears, a speargun, a revolver, two shotguns, a bolt-action, an SMG, an anti-materiel fish rifle, a grenade launcher, a net gun that takes a shoal alive and a shock lance that arcs from fish to fish. Plus dynamite and depth charges. You start with a spear, a revolver and a double-barrel, because nobody should have to grind before they are allowed to shoot.
- 14 weapons in 10 classes, upgradable to +10
- Trick shots pay on the spot: headshot, long shot, out of the air, clean sweep
- Toss a fish, shoot it before it lands, get paid by distance

Wreck Cove
A small island out in open water, a ferry ride from the village pier. Palms ring a lagoon, an old stone beacon stands on the hill, and a ship lies wrecked with her bow on the sand and her stern in deep water.
Dive the wreck
Hold your breath, or buy a mask and an oxygen tank. Seven chests lie in and around her hull. Mind the morays.
Spear what fights back
Spear a big fish and it fights on the line: it runs, you let go; it rests, you pull. A reef shark works the deep end.
Race the buoys
A boat lap round ten buoys and a swim loop through the lagoon, both against a ghost of your best. Every hull has its own leaderboard, and so do swimmers.

Ten lords of the water
Each one keeps its own hours and its own weather, announces every move before it lands, and shares one health bar with everyone hitting it. Each comes as Normal, Elite and Legendary: beat one to unlock the next. Legendary is built for a party of three or more.
- Old Hookblack breamthe harbour, at night, under cloud
- Silverbackseabassthe creek mouth, in the rain
- The Carpetgiant stingraythe creek mouth, by day
- The Reef Kingred sea breamWest Reef, at a clear dawn
- Eight-Armsgiant octopusWest Reef, after dusk
- NightbladecutlassfishLighthouse Point, on a clear or foggy night
- The RoninkingfishCoral Islet, at dusk or dawn
- Tidebreakerhammerhead, with escortsthe open sea, fought from boats
- The Sea Emperoryellowfin tunathe open sea, in a storm at dawn
- Stormcallergiant eelthe Storm Sea, only in its own storms

The Storm Sea
Open water off the west shore that is never clear. Lightning comes down on the water there, and a ring of light marks each strike a moment before it lands: get clear, or take the hit. Tuna, hammerheads and yellowtail run bigger out here.
- Meant for level 35 and up, but nobody stops you
- A skiff ships water fast; the Sportfisher hardly notices

Then there is the Yard
An old container wharf: stacks to climb, a warehouse with a mezzanine, a quay under a gantry crane. Queue from anywhere in the world. Your level and your gear stay outside, everyone walks in with 100 HP, and villagers fill the empty seats until real players arrive.
Team Deathmatch
Four against four. Five minutes, or first side to thirty.
Cut the Line
One to four of you against the machines. Cut three relays, survive what each one wakes, get out by the ladder.
Raid
Rounds, one life each, a twelve-second buy phase. Carry the dynamite to A or B, or stop the people who are.

Three hulls, four seats
Start in a skiff. The Fishing Launch comes at level 20, with a fish hold and rod holders. The Sportfisher comes at level 50: the fastest, with a fish finder and the range to go anywhere. Look them over, buy and switch at the boatyard on the pier. Friends need no licence: they climb aboard and fish and shoot from their seats.
- Every hull has a range: past it the sea pushes you home
- Parties of four, guilds of thirty, duels for the heaviest live fish
- Friend codes, private messages, a player market, voice chat

Islands to hunt on
Take the ferry to Stag Island or Crag Ridge, or walk into the marsh at North Creek. Deer and turkeys under the oaks, goats and sheep on the cliffs, ducks on the water and crocodiles in it. Climb the high seat and wait.
- Elite animals: bigger, twice as tough, and a trophy to keep
- Three legends: the Croc King, the White Stag that walks only in the dawn and dusk fog, the Goat King on his tor
- Cook what you bring back at a campfire: it heals, and keeps you fed

Better with three
Co-op contracts on the notice board, new every day and every week: bring down a lord together, hunt elite game, land a haul as a party. Everyone has to pitch in. Short of people? Post in Find a group and others join your party with one tap.
- Invite a friend: you both get coins when they reach level 10
- Past level 50, Paragon levels keep counting, with titles and a name colour. No stats.

Open water, if you ask for it
The harbour is safe: hits there only make people stagger and villagers complain. Raise the fighting flag before you leave and your fish sell for 15% more, but anyone else flying it can sink you and take the crate you drop. String kills together and there is a bounty on you. Poachers work the far islet either way.

Dress for the weather. Or for the photo.
A character creator, and a wardrobe of a hundred pieces: 87 garments and 13 hairstyles, with prints and second colours. Clothes are looks only and bought with coins you earned in the game. A few pieces cannot be bought at all. You wear them because you landed the boss.
One sea, never the same light twice
A day lasts twenty-four minutes. Five kinds of weather roll through, and both decide what bites and which lord is awake. Twenty-four villagers keep their own hours, shelter from storms and tell you off for shooting near them.




- 8sea areas
- 3hunting grounds
- 20fish species
- 10lords
From the workshop
All news
Wreck Cove, the Storm Sea and islands to hunt on
A wreck to dive, a sea that throws lightning, three boats, three hunting grounds, a tenth lord, and contracts built for a party.

Climb aboard: boats are shared now
A skiff seats four. Your friends ride with you, and they can fish and shoot from where they sit.

A hundred things to wear
The wardrobe is in. 87 garments and 13 hairstyles, with prints and second colours. Looks only, paid for in coins you caught.

The tide is in
It runs in a browser tab. Pick a name and you are on the pier.